Unreal's GAS system, controlling states for: Animation, VFX, Audio, Shaders and more
LOOT 4 COCONUT | Pt.1: Robot
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Loot 4 Coconut is a game prototype / study by me and Adiyar Aidarbekov. What originally started as a simple 3D portfolio piece (inspired by the amazing robot concept by Sasha Tudvaseva - turned out to be fertile ground for gameplay ideas, lore, visual identity and branding: It was a great excercice to try and develop a vertical slice.
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For this project I was in charge of:
- 3D characters modelling
- Texturing and shaders
- Character skinning
- VAT animations
- Level design and environment
- Sound design and audio programming
- UI, Logos and branding
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Adiyar Aidarbekov:
VFX / Tech Art / Programming
https://www.artstation.com/adiyar
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Sasha Tudvaseva:
Robot Concept Art
https://www.artstation.com/tudvaseva
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Check out more of the project here:
> LOOT 4 COCONUT | VFX and Tech
https://www.artstation.com/artwork/BkrRd4
> LOOT 4 COCONUT | UI, NPC and audio
https://www.artstation.com/artwork/4NJvkk